Christian Döring

About Me

Hi, I'm Christian!

I'm a graduate student in Electrical and Computer Engineering at the Technical University of Munich (TUM).
Currently, I'm taking a year off from my studies to intern at NVIDIA Switzerland, where I work on differentiable rendering topics. Previously I was a Research Intern at Huawei's Munich Research Center, focusing on neural rendering methods. There, I have gained experience working with Mitsuba3 and Dr.Jit.

You can find my CV here.

Publications

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Real-time Neural Rendering of Dynamic Light Fields

Arno Coomans, Edoardo A. Dominici,
Christian Döring,
Joerg H. Mueller, Jozef Hladky, Markus Steinberger
Computer Graphics Forum (EG), 2024

Projects

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Vulkan Path-tracer

A vulkan path-tracer, written in Rust. It implements the Disney BSDF and Next Event Estimation.

Mitsuba3 Implementation of ReSTIR GI

Implementation of the ReSTIR GI algorithm in the Mitsuba3 rendering framework.